// -*- mode:C++; tab-width:2; c-basic-offset:2; indent-tabs-mode:nil -*-
//
// Copyright (C) 2000-2005 by Roger Rene Kommer / artefaktur, Kassel, Germany.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public License (LGPL).
//
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// License ACDK-FreeLicense document enclosed in the distribution
// for more for more details.
// This file is part of the Artefaktur Component Development Kit:
// ACDK
//
// Please refer to
// - http://www.acdk.de
// - http://www.artefaktur.com
// - http://acdk.sourceforge.net
// for more information.
//
// $Header: /cvsroot/acdk/acdk/acdk_core/src/acdk/locale/UCS2Encoding.cpp,v 1.7 2005/04/28 14:58:14 kommer Exp $
#include "UCS2Encoding.h"
#include "../lang/StringInternals.h"
#include <acdk/io/Writer.h>
#include <acdk/lang/System.h>
namespace acdk {
namespace locale {
void
UCS2Encoder::encode(IN(acdk::io::RWriter) out, IN(RString) str, int stopOn)
{
if (stopOn <= 0 && str->characterClass() == CCUcs2)
{
out->write(str->byte_begin(), 0, str->length() * 2);
_bytesWritten += str->length() * 2;
return;
}
String::iterator it = str->begin();
String::iterator end = str->end();
for (; stopOn != 0 && it < end; ++it)
{
if (stopOn == -2 && *it == 0)
break;
encode(out, *it);
if (stopOn > 0)
--stopOn;
}
}
void
UCS2Encoder::encode(IN(acdk::io::RWriter) out, ucchar ch)
{
byte buf[2];
#ifdef ACDK_BIGENDIAN
buf[1] = (byte)ch;
buf[0] = ch >> 8;
#else
/FONT>
buf[0] = (byte)ch;
buf[1] = ch >> 8;
#endif
/FONT>
out->write(buf, 0, 2);
_bytesWritten += 2;
}
RString
UCS2Encoder::encode(IN(RString) str)
{
return str;
}
int
UCS2Decoder::decodeToChar(IN(acdk::io::RReader) in)
{
char buf[2];
int c = in->read();
if (c == -1)
return -1;
buf[0] = c;
c = in->read();
if (c == -1)
return -1;
buf[1] = c;
// ### TODO endian
_bytesReaded += 2;
return *(ucchar*)buf; // ### TODO check for unmappable
}
RString
UCS2Decoder::decodeToString(IN(acdk::io::RReader) in, int stopOn)
{
StringBuffer sb;
int c;
while (stopOn != 0 && (c = decodeToChar(in)) != -1)
{
if (stopOn == -2 && c == 0)
break;
sb.append((ucchar)c);
if (stopOn > 0)
--stopOn;
}
return sb.toString();
}
RString
UCS2Decoder::decode(IN(RString) str)
{
return str;
}
UCS2Encoding::UCS2Encoding(IN(RString) name, UCSEndianess endian)
: Encoding(name)
, _endian(endian)
{
}
//static
REncoding
UCS2Encoding::getUCS2NativeEncoding()
{
static RUCS2Encoding _encoding;
if (_encoding == Nil)
{
_encoding = new UCS2Encoding("UCS2", NativeEndian);
System::registerStaticReference(_encoding);
}
return &_encoding;
}
//static
REncoding
UCS2Encoding::getUCS2Encoding(IN(RString) str)
{
if (str->equals("UCS2-LE") == true)
return getUCS2LeEncoding();
if (str->equals("UCS2-BE") == true)
return getUCS2BeEncoding();
return getUCS2NativeEncoding();
}
//static
REncoding
UCS2Encoding::getUCS2LeEncoding()
{
static RUCS2Encoding _encoding;
if (_encoding == Nil)
{
_encoding = new UCS2Encoding("UCS2-LE", LittleEndian);
System::registerStaticReference(_encoding);
}
return &_encoding;
}
//static
REncoding
UCS2Encoding::getUCS2BeEncoding()
{
static RUCS2Encoding _encoding;
if (_encoding == Nil)
{
_encoding = new UCS2Encoding("UCS2-BE", BigEndian);
System::registerStaticReference(_encoding);
}
return &_encoding;
}
REncoder
UCS2Encoding::getEncoder(CodingErrorAction onMalformed, CodingErrorAction onUnmappable)
{
return new UCS2Encoder(this, _endian, onMalformed, onUnmappable);
}
RDecoder
UCS2Encoding::getDecoder(CodingErrorAction onMalformed, CodingErrorAction onUnmappable)
{
return new UCS2Decoder(this, _endian, onMalformed, onUnmappable);
}
namespace {
struct RegisterEncs
{
RegisterEncs()
{
Encoding::registerEncoding("UCS2", &UCS2Encoding::getUCS2Encoding);
Encoding::registerEncoding("UCS2-LE", &UCS2Encoding::getUCS2Encoding);
Encoding::registerEncoding("UCS2-BE", &UCS2Encoding::getUCS2Encoding);
}
};
RegisterEncs _registerEncs;
} // anon namespace
} // locale
} // acdk
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